Families

Drawing, and the maths under it

The layer for drawing in Almide: a GPU-native UI (ceangal) and its animation engine (ceangal-anime), Canvas and WebGL driven from WASM (obsid), pure maths primitives (lumen), a VRM/glTF character layer (cruth) with a toolkit for the files themselves (nendo), neural-network primitives (nn), and a differentiable-programming base with reverse-mode autograd (slabhra).

All families
13
Repositories
750
Commits
4
Languages
2026–2026
Span

One in full

Drawing Almide

ceangal2

almide-graphics/ceangal2

155
Commits
Oct 2026
Started
v0.2.0
Release

UpdatedNov 2026

  • Almide
  • Rust
  • JavaScript
O6lvl4「ceangal2」

ceangal2

A UI framework for running one Almide program across the web and native platforms

What it does

  • Pixels drawn by snaidhm
  • A shared host ABI across platforms
  • An Almide Playground built on the framework

Work

13 / 13